Hi,
Sorry - I know there are hundreds of questions about importing from Blender into Unity, but I’m really struggling to work out the best way forward.
I want to create simple animations for objects that deform the mesh over time (I was using shape keys). So going from image 1 to image 2 (below).
I understand now that Unity cannot import animations directly, and can only import animations created using armature, and the skinned mesh renderer?
But this wouldn’t work for what I’m doing as I want to compress the shape, rather than move it using bones.
Would it be possible to point me in the right direction of what I should research into. Should I look into creating this animation in the animator controller in Unity itself?
Sorry, I’m very new to animation (and Blender) so I’m a bit lost as to how I should go forward, any tips on which things to focus on would be so much appreciated!
Best, Laurien
