Uh, I dont know if anyone has made on yet so I am turning to you guys to give me an answer. I decided to work on it so I could learn how to generate Bezier Curves and Meshes.
I included a photo of my progress.
Also I am still looking for an answer as to how you bind joints to meshes in Unity. I am thinking it would make my rope script way more efficient than having to rebuild the mesh over and over again through script.
The next step for me is to actually make it more than 4 control points ;).
By the way UT… You have me scratching my head for several hours thanks to Mathf.Cos()… I didnt realize it was in Radians! No wonder when I moved the road the points spun around so fast! lol
On pause for the moment. Got some other things that have come up. BUT! Fear not, they will be tinkered with sooner or later
Nice pic by the way!
I am looking for more of a showing of support on projects like this, and it doesn’t seem like there is anyone who is REALLY needing it at the moment so its been moved down on the list. Also a friend of mine told me that it has already been done for the most part so I am kinda hesitant to spend a massive amount of time on it!
As for the Terrain part:
I am wondering if it would be better to project the textures onto the terrain rather than having Geometry. I am wondering if that would even work!
Thanks again for the interest! Its the only way I know people actually care! lol
Hey yeah I thought I seen that done before! Like I said in my previous post, one of the reasons its on hold because someone (you) has already done it before, and I really don’t want to spend a ton of time making something that’s already been made.
Does yours use curves like the one I made above or is it just straight segments.
Thought I let you know as you mentioned this in your first post.
Yes, it works with control points and a spline algorythm to layout the road. It also has controls for the road surrounding for smooth terrain leveling.