Bitcrusher
Now Available on the Asset Store
Bitcrusher exposes Bitdepth and Sample Rate Reduction variables to dynamically crunch up your audio and ‘8-Bitify’ your soundtracks. Use it to create convincing ‘8-Bit NES’ sounding effects and ‘Megadrive/Genesis’-style re-sampling. It’s also good for adding some dynamic digital glitch to your game audio.
Tutorial video:
Four example scenes
One Shot Example
Soundtrack Example 1
Soundtrack Example 2
3D Example
Bitcrusher is my first release on the Unity Asset Store but I hoping to add a whole suite of alternative audio effects to Unity to compliment the already present set. Little guitar-style stomp boxes to distort, twist and tickle your audio into submission.
