So this seems really basic and it’s driving me nuts.
I have a mesh (a head) that’s supposed to have two different materials, one for the head and one for the hair.
On Blender I have a separate texture loaded on each object and on Unity I have it set to create materials “By base texture name”. However, this does not seem to be working.
Here’s how it looks:
Hello,
Blender and Unity is enemies when it comes to Textures and Materials.
1: Sometime it just helps to add one to the material array on the Mesh Render or Skinned Mesh Render.
2: Sometimes you need to set it up in the Material Panel of blender, where you would set up materials for rendering in blender. (With you model selected its right between Vertex Information and Textures.
3: Sometimes you have to set it up in the UV/Image Editor tab. So you make sure each of the textures have there own texture sheet.
As i don’t know what the problem is from the picture you posted i just wrote all the things i go through whenever i get this problem.
Hope it helps