Blog Post Series - Games Focus: Reach more players over multiple platforms and form factors

Hi everyone,

We’re excited to share the fourth installment in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond. In this blog, we cover the status, upcoming release plans, and future vision for how the Unity platform enables you to reach more players over multiple platforms and form factors.

Games Focus: Reach more players over multiple platforms and form factors

We will be focusing on targeted platforms and how Unity enables you to reach more players through these platforms and form factors. This includes a review of the work we have done in the last year to add a new platform and make it easier to reach existing ones. While we currently enable you to deploy across all major platforms, we also think, based on your feedback, that we have a lot of opportunities to improve, so we’ll share an overview of how we see things evolving going forward.

Visit the Games Focus series thread to find a list of available posts and to share feedback about the series.

Questions, comments, and suggestions are all welcome.
We’re looking forward to hearing from you!

3 Likes

Great to see proper dx12 support. Is this tested on VR as well with OpenXR?
Last time I tried (2022.2b) it crashes a ton when working in-editor (to a point I didn’t even get to making builds)

I’m really excited to finally hear some new updates about Unity’s WebGL platform support, specially for mobile.

3 Likes

“We continue to invest in improvements for mobile developers.”
Thanks for that!

The arrival of fresh information has me very psyched.

That is just an amazing news to hear!! hope we see more and more improvements later on