Hi,
What would be a good way to do bone lodding in Unity? I’m experimenting with disabling transforms by setting the parent to null but that will stop parts of the mesh being updated correctly. So maybe there is a better way?
Thanks,
//ohm
Hi,
What would be a good way to do bone lodding in Unity? I’m experimenting with disabling transforms by setting the parent to null but that will stop parts of the mesh being updated correctly. So maybe there is a better way?
Thanks,
//ohm
I would go with multiple submeshes each with an own skeleton.