Hello devs,
just found a nice reproducible bug:
static function Destroy (obj: Object)
{
if (Network.isServer || Network.isClient)
{
Debug.Log("Killing Object - Network");
Network.Destroy(obj);
}
else
{
Debug.Log("Killing Object - locally");
Destroy(obj);
}
}
This leads to unity not responding anymore when played in the editor … perhaps you should enable unity to recognize endless recursions like this one.
(Other languages don’t, but i absolutely like unities feature to give exact advice about errors)
please tell me if bug reports of that kind are appreciated.
I would have used the crash submit form of unity,
but it didn’t appeared.