Hi, so I have a game that crashes at fairly random intervals, normally after about 20 minutes of play.
Since Unity is pretty good at catching and preventing most crashes with the exception of infinite recursion, I’m guessing that could be the cause. There is quite a lot of recursion in the game.
The problem is that the game is basically finished at this point, so its quite large with probably about 30 different pieces of quite complex recursive code and as far as I know Unity gives no feedback at all about either infinite recursion or stack overflows.
Does anyone have any idea how I could track this down?
I’m hoping that there’s some log file hidden away somewhere that contains more info when unity crashes that might be useful or some method to get feedback about how deep the stack currently is.
Anyone have any ideas?