Using 2019.3.0f3 I put together a VR demo scene and got it working. (No small task with the newest XR SDK and Oculus Quest, yay me!)
In order to see if I could be even MORE fancy I decided to install the burst, DOTS, & Entity packages
This is a lot of bleeding edge stuff … see attached manifest.json.
{
"dependencies": {
"com.havok.physics": "0.1.1-preview",
"com.unity.burst": "1.1.2",
"com.unity.collab-proxy": "1.2.16",
"com.unity.entities": "0.4.0-preview.10",
"com.unity.ide.rider": "1.1.4",
"com.unity.ide.vscode": "1.1.3",
"com.unity.platforms.android": "0.1.7-preview.6",
"com.unity.test-framework": "1.1.3",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.2.6",
"com.unity.ugui": "1.0.0",
"com.unity.xr.management": "3.0.5",
"com.unity.xr.oculus": "1.1.4",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}
With a previously working scene, I did two additional steps which was to convert the environment to a subscene (not a terrain, but instead just a demo-city from an asset store package) and ADD that subscene to the player build settings.
I’ve attached a copy and paste of the build errors, but the two main ones seem to be:
Loading Entity Scene failed because the entity header file could not be found: 8d06a284c9ca2dd45a617e353ba59ed3
and
Cannot find the field TypeInfos
required for supporting TypeManager intrinsics in burst
at Unity.Entities.TypeManager.GetTypeInfo(int typeIndex)
It’s getting late so I’m calling it a night, but does anyone have experience with these two errors in this context? I’m sure it’s something simple-ish.