Hi everyone! ![]()
In my spare time, I’ve been working on a Unity Editor tool for quickly building game worlds without leaving Unity.
The current alpha already supports:
- Creating and editing roads
- Filling the spaces between roads with city blocks
- Generating terrain from meshes
- Creating custom shapes and editing geometry directly in the Unity Editor
It’s starting to feel like a blend of SketchUp and a dedicated world editor, but focused on making location building as simple and fast as possible.
The tool is also extensible through custom scripts. For example, you could add procedural generators for stairs, fences, buildings, or any project-specific object or workflow.
My main goal is to let developers build complete game worlds directly in Unity, without constantly switching between Blender, SketchUp, and other 3D packages.
I’d really appreciate your feedback:
- Would a tool like this be useful in your workflow?
- Which features would you want to see next?
- What would save you the most time when building cities or large game locations?
It’s still an alpha, and I’m adding new features almost every day. Thanks!