Hello,
I have player object with this script:
void Update()
{
startPos = gameObject.transform.position;
if ((Input.GetKeyDown (KeyCode.RightArrow) || MobileRight == true) && gameObject.transform.position == endPos && gameObject.transform.position.x <= 2)
{
endPos = new Vector3 (transform.position.x + 1, transform.position.y, transform.position.z);
}
if ((Input.GetKeyDown (KeyCode.LeftArrow) || MobileLeft == true) && gameObject.transform.position == endPos && gameObject.transform.position.x >= -2)
{
endPos = new Vector3 (transform.position.x - 1, transform.position.y, transform.position.z);
}
gameObject.transform.position = Vector3.Lerp (startPos, endPos, perc);
}
If on Keybord I pressed and hold Left or Right Arrow my player run only one in left or right direction(transform position +/- 1).
When I create button and click this my player run to the max in left or right direction.
I try OnClick, PointerDown with Pointer Up and PointerClick with this code
public void Prawy()
{
MobileRight = true;
MobileLeft = false;
}
public void Lewy()
{
MobileLeft = true;
MobileRight = false;
}
public void Prawy(bool Pbool)
{
MobileRight = Pbool;
MobileLeft = false;
}
public void Lewy(bool Lbool)
{
MobileLeft = Lbool;
MobileRight = false;
}
If somebody have any idea how I make button click script I will be grateful for help.