Hi,
I’d like to say that I don’t have experience with unity, so I was looking at the forums for something like that but I couldn’t find any answer.
I have four classes, TextureGUI class, SwitchGUI Class which is inherited from TextureGUI, another classes TextureLocation and BackgroundGUI. when I applied SwitchGUI Class to any game Object. all public variables of TextureGUI class show in inspector window. I created object of switchGUI class and TextureLocation Class in my BackgroundGUI class. i can access all the variables of these classes but variables don’t show in my inspector window. i want all the public variables of TextureGUI, SwitchGUI and TextureLocation class show in inspector window when i apply BackgroundGUI class to game object.
Any help would be appreciated, Thanks
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class TextureGUI {
public Texture texture;
public Vector2 offset;
private Vector2 originalOffset;
}
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class SwitchGUI : TextureGUI
{
public List switchTextures = new List();
public int currentTexture = 0;
}
public class TextureLocation
{
public enum Point { TopLeft, TopRight, BottomLeft, BottomRight, Center}
public Point pointLocation = Point.TopLeft;
public Vector2 offset;
}
using UnityEngine;
using System.Collections;
public class BackgroundGUI : MonoBehaviour
{
Public SwitchGUI background = new SwitchGUI ();
public TextureLocation location = new TextureLocation ();
}