Hii,
I’m trying to set a Jump animation for my player and for that I need to set an animator VerticalVelocity variable getting the velocity of the player in Y. How could I translate this code to VS?
Hii,
I’m trying to set a Jump animation for my player and for that I need to set an animator VerticalVelocity variable getting the velocity of the player in Y. How could I translate this code to VS?
Just get the y value of the rigidbody?
With a new variable, right?
In Visual Scripting, it should be something like rigidbody.velocity => Split Vector 3 => just the Y part.
I need that the final value gets to 0, but it doesn’t
