How do I go about calculating the red vector in 3D space? I’m using Raycast to hit a gameobject, and I need to create another object with rotation equal to the direction the red vector is pointing.
Info I have available to complete this task is: raycast hit info, and perhaps more, but I’m a noob, and I don’t have any skill nor experience in unity, nor am I a good mathematician (I suck at maths)