Hi I’m trying to use login plugin for Unity. I put java files in Unity and customized AndroidManifest and build.gradle.
Build is success, but there’s a problem. I want that when I click the button, call “CallAndroid” method in java. BUT…Nothing happens. I export this and open in Android Studio, but nothing message in Logcat.
I’m a beginner so I don’t know what should I do.
Please Help me!!!
This is Unity code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Login : MonoBehaviour
{
AndroidJavaClass unityClass;
AndroidJavaObject unityActivity;
AndroidJavaObject unityContext;
AndroidJavaClass plugin;
private void Awake()
{
//Get Unity Context
unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
unityContext = unityActivity.Call<AndroidJavaObject>("getApplicationContext");
plugin = new AndroidJavaClass("com.company.example.javaPlugin");
}
public void NavLogin()
{
plugin.Call("CallAndroid", unityContext);
}
}
And this is Java code
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.util.Log;
import android.content.Context;
import com.unity3d.player.UnityPlayer;
import com.unity3d.player.UnityPlayerActivity;
public class javaPlugin extends UnityPlayerActivity {
private Context mContext;
@Override
protected void onCreate(Bundle savedInstanceState)
{
Log.d("#####", "onCreate()");
super.onCreate(savedInstanceState);
}
public void CallAndroid(Context context)
{
this.mContext = context;
Log.d("#####", "CallAndroid()");
Intent loginIntent = new Intent(this, naverLogin.class);
context.startActivity(loginIntent);
}
@Override
public void onBackPressed() {
Log.d("#####", "onBackPressed()");
//super.onBackPressed();
}
}