Hello Unitoracle -
I’m trying to get the following chunk of code functioning such that when the user moves the joystick, the camera pivots only within a set boundary. It’s behaving as-expected when I move the stick up, down and to the right.
So, oh wise and powerful Unitoracle, why oh why is this not working when I move to the left? Instead, it’s “bouncing.”
[AddComponentMenu("Camera-Control/Stick Look")]
public class StickLook : MonoBehaviour {
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
public RotationAxes axes = RotationAxes.MouseXAndY;
public float sensitivityX = 15F;
public float sensitivityY = 15F;
public float minimumX = -360F;
public float maximumX = 360F;
public float minimumY = -360F;
public float maximumY = 360F;
float rotationY = 0F;
void Update ()
{
if (axes == RotationAxes.MouseXAndY) {
float rotationX = transform.localEulerAngles.y + Input.GetAxis ("Horizontal") * sensitivityX;
rotationY += Input.GetAxis ("Vertical") * sensitivityY;
rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
rotationX += Input.GetAxis ("Horizontal") * sensitivityX;
rotationX = Mathf.Clamp (rotationX, minimumX, maximumX);
transform.localEulerAngles = new Vector3 (rotationY, rotationX, 0);
}
else if (axes == RotationAxes.MouseX)
{
transform.Rotate(0, Input.GetAxis("Horizontal") * sensitivityX, 0);
}
else
{
rotationY += Input.GetAxis("Vertical") * sensitivityY;
rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(rotationY, transform.localEulerAngles.y, 0);
}
}
void Start ()
{
// Make the rigid body not change rotation
if (GetComponent<Rigidbody>())
GetComponent<Rigidbody>().freezeRotation = true;
}
}