Hi everyone!
First, thanks for your attention and trying to help me! But to come back to my small but nasty problem! My Camera doesn’t “want” to follow my character. I tried all sorts of options mentioned in other discussions, but my problem is a bit different. As you can see here:
The objects are kind of lagging. I don’t know why, because the code I’m using for controlling the camera is from Brackeys (There is one small difference: The script is executed by the Player Gameobject so that the Camera is the “imported” variable)
and looks like this:
void LateUpdate()
{
Vector3 desiredposition = new Vector3(transform.position.x, transform.position.y, -1);
Vector3 smothedPosition = Vector3.Lerp(targetcamera.transform.position, desiredposition, magnitude);
targetcamera.transform.position = smothedPosition;
}