Hi,
This is to find out what the rules are, since I’ve now lost access to an expensive asset. The developer switched to a subscription model outside the asset store, and the last release is an apparently booby-trapped package with a 4KB icon inside of it. I’m thus completely unable to ever install the asset again.
I contacted the developer to voice my displeasure, and it got into a heated discussion about his right to permanently block access to the $100 asset and force me into a $30/month subscription.
The developer will not provide the last version of the asset that was on the asset store, and the “last release” is an empty package. Unity no longer allows access to previous versions of assets.
While I did embed a very old version into the Git repo, it crashes on one platform, and I never thought to test.
So basically, I just lost $100. Is this what should be expected on the asset store, that you could be denied access to any asset you’ve purchased? That would make it critically important to download offline copies, and never actually depend on the package manager to be able to deliver what you’ve purchased.
Thanks,
Per