Can games made in unity be the best graphics games better than those made in snowdrop, Cryengine,frostbite like if we use assets like skyshop and many more assets will the games made in unity be the best graphics games ?
I would say… probably yes, but it’s kind of dependent on how much you want to work to get there. I’ve never used CryEngine or Unreal or whatever else, but I hear they excel in the graphics department (as in, requires less work). Unity 5 should help close the gap a bit.
No.
If your hands grows from the right place you probable can create best graphics game on unity))
I Think Unity 5 Would Be Able To Create The Best Graphics Game. Other Engines Like Cry,Unreal,Snowdrop All Those Are Known For Graphics But Unity Is The Best Unity Can Have The Best AI, Best Graphics And All The Things If We Work Really Hard. Unity Also The Most Easy To Use Game Engine As Compared To Other Engines I Think Unity Is The Best Engine.
You can create a more unique game with good graphics in unity more quickly as one person or small team. But not if it’s a first person shooter with typical cliche stuff. Feel like you can solve bugs in unity quicker than elsewhere but that’s just what I’ve come acrossso far.
Running on a single core?
Sure.
Not with Unity 4 technology, no.
UE4 and CryEngine have far superior rendering and lighting systems in place that are made to look good and give nice eye candy.
Unity is focused more on quick, high performance multi-platform development.
It will be interesting to see how good Unity will look when 5 comes out.
i doubt unity can have the best graphics, but it can be very close…
also don’t forget there are many assets to aid you if you ever wanted a boost in your game look quality…
Unity 5 wont help either on that.
How do you know? Are you saying rendering upgrades, an integrated third party middleware lighting system proven in the AAA sector and some advanced shading methodology like PBR / PBS isn’t going to make a difference? Err what?
As for Unity 4.0, no! It depends on what you’re comparing it to? Skyrim, I bet you could get away with graphically, even though you’d run into a boat load of performance related issues. Crysis franchise? Nah not a cats chance in hell.
Unity 4 is a Game-Making beast. I’ve encountered nothing like it. I will not be moving over to any other solution because of it. I am not interested in the best renderer nor do I want the ultimate lighting solution. I want and have everything that I need all in one package; A Game-Making Beast (UNITY).
The real question is whether or not your artwork compares to the best graphics games. Perhaps Cryengine will give you that extra 5%, but the prime determining factor for good graphics is well produced game art.
I agree. Until you have a graphics department that unreal this is unlikely to be a problem!
Do you have the best artists?
What do you mean by ‘best’ anyway?
You can probably not get hyperrealistic shading on the same level as other engines in Unity 4 (which is what we’ve got). But art isn’t about just the underlying technology - you have to have artists who know what the hell they’re doing.
So, to reframe your question - can you make fantastic looking art if you’re five guys who never held an easel or a brush in their lives? No. Can you make fantastic looking art if you have good artists on your team? Sure. Is that fantastic looking art comparable to other engines? Depends what the value of the word ‘fantastic’ is.
There will always be some fundamental limitations preventing you from doing as much as some other environments. For instance the garbage collected language means you will fundamentally have less memory available for your game on any given machine, and that will also have a bit of performance overhead.
But machines are also powerful enough that this may have no practical difference in some cases. With good art and clever design and programming you might well make something that looks as good as Crysis 9 to the untrained eye.
You mean bar the one man level designers on both CryEngine and Unreal forums that can pretty much put most AAA games to shame? You never guess what? There is a reason for that, there is a reason why Unreal has a very definitive look to it.
I’d of thought as artists etc, you’d understand how much shaders (Core engine rendering functions) and lighting is fundamental to good looking art.!
Art is becoming its own much more technologically advanced segment and the engine is feeding right into that, one could say with an extensive use of shaders etc. that art is becoming more technical than anything else.
That’s very true, but IMO there’s a one way street from foundation to technical sophistication. No matter how great your shaders and lighting are, bad foundation will show. However, a good foundation will excuse a lot of missing technical sophistication. I’m sure you already know this, but I just wanted to add that.
Sure, no matter how realistic the lighting is. If your textures suck, your textures suck etc… Thing is when you’re comparing engines you have to leave art talent at the door. To make any variable use of these AAA engines, it’s kind of a given you know what you’re doing in this department… Making games that would take advantage of them on any scale is no easy feat.
I’ve seen people extract AAA assets for modding in games, you wouldn’t believe how different if I may say bad they look. The tech really makes a huge difference… Still you have to be damn skilled in the first place to keep things performant whilst decent enough to be able to take advantage of tech.
The reasons why the likes of Crysis 3 looks so good, the art is fantastic, level designers knew how to put it together and the tech is amazing and you can tell the artists were in sync with the tech. It’s a 50 / 50 challenge, bad lighting will ruin a game, bad art will ruin a game… Bad SSAO looks ugly, bad / lack of AA causes distraction away from your extensively pretty art. You can ruin the whole look of a game with one post process… Just think color grading, oww nasty.
You are only as strong as your weakest chain, for some it’s art for others it’s the engine.
This guy. He knows what he’s talking about.
It’s true that other game engines have some graphics capabilities that Unity does not have. HOWEVER, you have to be able to create the art assets to utilize those capabilities for them to mean anything to you.
If you’re a single developer, it’s extremely unlikely you have the skills to do that.
If you’re on a small team, it’s more likely, but the workflow superiority of Unity over other engines is likely to do more for your graphics than the other engines’ graphics features. Being able to iterate quickly and seamlessly on your animations or models, for example, will probably give you a big improvement to the look of your game.
If you’re on a large team, you would have a guy on the team whose job it is to know engines, and you wouldn’t be here asking the question.