Can i make an animation from multiple models? (iPhone)

I have a 3D artist who has sent me an FBX file. it basically comes in to where each frame of animation is a seperate child model. Is there anyway to get this into Unity animations on the iPhone version?

it looks like

–model
----model01
----model02
----etc.

Seperate question: On the iPhone version what is the best way to export animation (i’m not doing the exporting, so answer gernrally). Is it best to do separate models in the modelName@animationName format?

Unity Iphone imports animation the same way Unity for the computer does. See the manual for more details on that. Since you already have multiple models, I would use the cahracter@animation method.

I dont currently have seperate models with animation, but rather lots of models that represent single frames.

Is there any hope for combining these into a model with an animation? Or do I need him to re-export?

The only way you could save them is if they all share a common armature. Otherwise, yes he will have to re-export them.

Peter, Thanks for your help.

One quick question, you say Unity iPhone imports the same as Unity. In Unity iPhone there is no way that I can tell to split animations, so i thought I had to use seperate models named in the @ format. Is that correct?

Each frame is a separate model? This sounds like you want to do animation based on mesh morphing (which is not supported in Unity).

Double posted

You can right click on an object in the project view and do import settings to see the animation splitting panel.