I have a 3D artist who has sent me an FBX file. it basically comes in to where each frame of animation is a seperate child model. Is there anyway to get this into Unity animations on the iPhone version?
it looks like
–model
----model01
----model02
----etc.
Seperate question: On the iPhone version what is the best way to export animation (i’m not doing the exporting, so answer gernrally). Is it best to do separate models in the modelName@animationName format?
Unity Iphone imports animation the same way Unity for the computer does. See the manual for more details on that. Since you already have multiple models, I would use the cahracter@animation method.
One quick question, you say Unity iPhone imports the same as Unity. In Unity iPhone there is no way that I can tell to split animations, so i thought I had to use seperate models named in the @ format. Is that correct?