Can Unity be used to make android applications that are not games?

I understnad that Unity is game engine and it would be the most reasonable to use it’s features, but can it be used to make something like a fitness calorie intake counter and similar stuff? Also does anyone have experience with Xamarin, I think it uses C# and is used to create android apps, but I never really looked into it, probably because it’s not so popular.

Yes, but you shouldn’t. Also this question was answered a lot of times already.

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…Why? mortified

If you’re talking about Xamarin Forms yes, it’s a WAAAY better option for non-game apps and it’s very beginner friendly, first time I’ve used it took me under an hour to get a basic app with voice commands and all kinds of fluff.

The core logic is C# but if my memory isn’t failing me you need XAML for the visuals, you might be able to use the VS graphical editor, but I don’t use it myself.(nor did I try)

BTW, the reason you don’t want to do a non-game in unity is mainly battery consumption, there is 0 reason for an alarm clock app to have a physics system running in the background.

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I’m going to go ahead and close this because it a generic query and there are several topics covering it. Basically, yes, you certainly can do this with unity. The question is whether or not it is practical. That is will project specific. Most of the time not, but there are cases. See the other threads listed above for details.

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