Can Unity use the new Websockets? I see that it can use javascript via the www modules in networking but do these implement websockets? I need to know if I can integrate with this service. http://pusherapp.com/
that stuff there is website javascript, you can use that on the page you have the unity webplayer in and then talk to the webplayer.
But the javascript in unity itself has not remotely anything to do with that. its just a syntax wise comparable language, otherwise its just .NET, no website DOM capabilities. so no within unity its a big fat NO NO
Google is pushing Web Sockets into Chrome based on the Web Socket standards being developed at all major engineering standards groups. Web Socket is an interesting direction but it is great to couple that with O3G or WebGL for some multiplayer 3d game development with just a browser.
Starting in the Google Chrome developer channel release 4.0.249.0, Web Sockets are available and enabled by default. Web Sockets are “TCP for the Web,” a next-generation bidirectional communication technology for web applications being standardized in part of Web Applications 1.0. We’ve implemented this feature as described in our design docs for WebKit and Chromium.
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