Can we sell a game containing assets bought on Unity ?

Hi everybody,
I would like to create and sell a game with unity. However, this game would include some assets bought on the asset store.
Could you tell me if it’s possible and, what are the rules to do this ?
Thank you for your help.

http://lmgtfy.com/?q=Can+I+sell+a+unity+game+with+asset+store+assets

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Thank you four your precious help… bur I don’t find a clear answer. Some say “yes” some others say “no”…

The answer is yes as long as you’re selling the complete compiled game and not the source code. The asset store asset licenses are non-transferrable so you can’t sell the source and transfer your asset licenses to someone else but you can sell your game, whether it be a standalone build selling through your site or on Steam or on the iTunes, Play or Windows Store.

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Ok, thank you for your clear answer !

A dev team from russia has been buying assets, building them, and then selling them as is. They even put the asset store’s music and images on greenlight too. If that’s allowed then anything you’re thinking of is fine.

@Kiwasi remember the “Should this be allowed?” topic I posted about 2-4 devs (probably more) trying to upload UnitZ to steam as a complete game with no changes to the asset? The guys who renamed it ‘uncrowded’ just bought the cookie clicker demo asset (the $5 one) and put it directly onto steam after swapping out the image for the cookie. The menus, music and everything else is the same lol.

I hope someone trolls them with an absurdly overpriced asset that contains a single image of a trollface, because the description said it was an “out of the box AAA success”.

Everything is allowed, just buy a complete assets pack and use MS paint / and use fill brush on some textures and BOOM you are a game dev with a game title on Steam.

Example,

Asset

Unless the license states otherwise.

What kind of power can the license have? Can they specify something arbitrary, like their asset cannot be used in the editor on Thursdays?

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I was primarily thinking of the République tech demo. It is available on the asset store, but it is restricted pretty heavily by the license it comes with.

https://www.assetstore.unity3d.com/en/#!/content/34352

I don’t see any license info on the asset page, where would you find the license?

There may be special cases for tech demos, especially ones that makers of a paid game so graciously donate. I also believe free assets can provide a supplemental license but paid assets can. They are automatically bound by the asset store license agreement. In fact, the publisher Eula essentially says we cannot supplement it with our own. This is a good thing as it leads to a little better curation of the store and in general less confusion for the consumers. They may not know the ins and outs by they get accustomed to buying assets and being able to use them.

If it weren’t for the forced asset store license you’d no doubt see a bunch of dumb and crazy confusing licenses like per annum fees + per developer license requirements + limitations on number of test / dev environments. I deal with that garbage all the time having to integrate third party services into enterprise applications. You really start to realize how bad it is when companies can’t even explain their own licensing requirements to you without a lot of consultation and back and forth (looking at you ActivePDF). I really like the way licensing is handled through the asset store.

It’s part of the asset package itself.

Free assets can use custom EULAs, but not paid assets.

–Eric

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Read the asset store agreement. Free assets have some additional options.

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I see.

Glad to hear that. I got a little concerned that you could maybe buy an asset and find out the EULA was different after you downloaded it. Thanks.

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