I has 2 errors, pls tell me.
I had removed the Temp and Library folder then the porgram create these folder again this way cannot solve problem.
I reinstall the programe unit or clone(by git) project again. these way cannot solve problem.
I can build blank project to android.
frist error
Building Folder\Library\Bee\artifacts\unitylinker_xy1a.traceevents failed with output:
C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=Folder/Temp/StagingArea/Data/Managed --out=Library/Bee/artifacts/Android/ManagedStripped --include-link-xml=Folder/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=Folder/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=Folder/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=C:/Program Files/Unity/Hub/Editor/2021.3.29f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=Folder/Temp/StagingArea/Data/Managed --rule-set=Conservative --profiler-report --profiler-output-file=Folder/Library/Bee/artifacts/unitylinker_xy1a.traceevents --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module-stripping --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2021.3.29f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=Folder/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=Folder/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=Folder/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll --include-unity-root-assembly=Folder/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=Folder/StagingArea/Data/Managed/GUIAnimator.dll --print-command-line --enable-analytics
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: error IL1005: System.Xml.XmlDownloadManager.GetNonFileStream(Uri,ICredentials,IWebProxy,RequestCachePolicy): Error processing method ‘System.Xml.XmlDownloadManager.GetNonFileStream(Uri,ICredentials,IWebProxy,RequestCachePolicy)’ in assembly ‘System.Xml.dll’
—> System.ArgumentException: Malformed name
at Mono.Cecil.AssemblyNameReference.Parse(String fullName)
at Mono.Linker.LinkContext.GetType(String fullName)
at System.Linq.Enumerable.SelectArrayIterator2.MoveNext() at System.Linq.Enumerable.WhereEnumerableIterator1.MoveNext()
at Unity.Linker.Steps.Marking.ClassLibraryMarking.DoAdditionalTypeProcessingForWebRequest(TypeDefinition type)
at Unity.Linker.Steps.UnityMarkStep.DoAdditionalTypeProcessing(TypeDefinition type)
at Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
at Mono.Linker.Steps.MarkStep.ProcessQueue()
— End of inner exception stack trace —
at Mono.Linker.Steps.MarkStep.ProcessQueue()
at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
at Mono.Linker.Steps.MarkStep.Process()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
at Unity.Linker.UnityDriver.RunDriver()
second error
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <1e8c82ffe64a4e1d8e997fa7e5933f70>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1e8c82ffe64a4e1d8e997fa7e5933f70>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1e8c82ffe64a4e1d8e997fa7e5933f70>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)