Cannot properly access player position

I have been trying to make an enemy script that cause the enemy to move towards the player. As far as i know i’m accessing the player object properly but my position variable always returns 0,0 which i suspect is null. My enemy object always moves towards 0,0,0 below is my script please could you have a look and see what i’m doing wrong? I’m new so please try and explain why I’m wrong as well but if you don’t have the time, thanks anyway :slight_smile:

PS: My player object does have the tag “Player” on top level and has a transform attached

using UnityEngine;
using System.Collections;

public class enemyControllerA : MonoBehaviour {


	public GameObject target;
	public float speed;
	Vector2 playerPos;
	void Start () {
		target = GameObject.FindWithTag ("Player");
	}
	
	// Update is called once per frame
	void Update () {
		playerPos = new Vector2(target.transform.position.x,target.transform.position.y);
		float step = speed * Time.deltaTime;
		transform.position = Vector2.MoveTowards (transform.position,playerPos,step);
		print (playerPos);//always returns 0,0?? why god why!!!!

	}
}

Make sure you have your “Player” tag created and assigned your player object that tag.