This is related to this question.
Have set Render Mode of Parent and child objects to ‘Fade’.
I am using simple LeanTween script to fade the alpha of the parent game object.
float time=0.7f;
float alphaVal=0.0f;
LTDescr d=LeanTween.alpha(gameObject, alphaVal, time);
But the child game object does NOT fade. Why?
I thought that by default any property change on a game object will also change the property of all its children as defined in the hierarchy.