I have a weapon index from 0 to 4
Each integer stores a weapon
If (Input.GetButtonDown(“ChangeWeapon”))
{
TurnOnSelected Weapon (0); // (0) is weapon one, "(1)" would be weapon two.. “(2)” would be weapon three and so on..
}
I’d have to type the above code four times and assign each number (Int) with a different button.
I just want one button.
what I’m trying to do is:
**if ** "ChangeWeapon” button is ***pressed *** — it activates weapon 0
, if it’s pressed again … it
activates 1, and press same button
again it goes to 2, then 3 and
then 4 and then back to 0.
***How can I use one button to go through a list of 0 - 4? ***
public class WeaponSelector : MonoBehaviour
{
[SerializeField] private WeaponManager[] weapons;
private int current_Weapon_Index ;
public string ChangeWeapon = "Change Weapon" ;
void Start()
{
current_Weapon_Index = 0;
weapons[current_Weapon_Index].gameObject.SetActive(true);
}
void Update()
{
if (Input.GetButtonDown("Change Weapon"))
{
TurnOnSelectedWeapon(0); // id like to be able to sort through 0-5 when ever i click
}
void TurnOnSelectedWeapon(int weaponIndex)
{
weapons[current_Weapon_Index].gameObject.SetActive(false);
weapons[weaponIndex].gameObject.SetActive(true);
current_Weapon_Index = weaponIndex;
}