Hey @ShaneeNishry,
I am talking about 1 bug.
I now tested with a new empty Project:
Steps to reproduce:
Create (empty) TestBehaviorObject in the Scene.
Make a prefab out of it.
Add a Behavior Agent component to the prefab.
Create a new BehaviorGraph in Assets.
Drag drop this new BehaviorGraph into the “Behavior Graph” field of the Behavior Agent component of the prefab.
Expected outcome:
The TestBehaviorObject in the scene references the BehaviorGraph.
Actual outcome:
it does not.
Conclusion:
The Behavior Graph field of the Behavior Agent Component does not comply with the standard unity prefab workflow.