Can you please tell me how to implement the receipt of damage by the enemy when it hits a certain part of the body? For example, if it hits the head, the character takes damage, and if it hits the bulletproof vest, the character does not take damage. And it would be nice if the damage to the head was more than the damage, for example, to the legs. Thank you in advance.
P.S. - I beg your pardon, I don’t speak English well, I’m from Ukraine.