"Character ""é"" not showing on IOS" (878852)

Hi everybody :slight_smile:

I’m doing a game for Mobile . But I have some probleme with some character..
For example the “é”

To show the text, i’m using TextMeshProGUI , with :

statutMadeTxt.text = "Fabriqué!";

On Unity Play mode , The char on ui is showing good and the font works perfectly.
But on IOS , the UI showing “Fabriqu !”

Someone can explain to me what is going on ?
If someone can help me I’ll really appreciate :smile:

Have a good day!

Little Up? If someone know what’s going on ?

Have a good day !

What font asset / font are you using?

Is this a dynamic font asset or static?

Hello @Stephan_B , Thanks for helping me

It’s a Static font if I refer to this :

Can you confirm the presence of the “é” in the Character and Glyph table of your font asset as well as it being present in the atlas texture?

What I suspect could be happening is this “é” is not present in your font asset and that in the Editor, we end up using some fallback where in your Android build, the fallback that was used is not included.

@Stephan_B

Is it that ?

EDIT:

Effectivly the character is not in the glyph table…
How can I add it ? :smile:

Thanks for helping me!

It is kind of strange that the character is present in the Character Table but missing from the Glyph Table.

Looking at the character data for “é” we can see its glyph ID is 169. When you search the Glyph Table using this glyph ID of 169, does the glyph show up?

Here is an example of a similar search using a different font.

8081615--1045016--upload_2022-4-26_23-55-30.png

@Stephan_B

oh… my bad :confused: I didn’t know how to correctly find the glyph

The glyph is find corretly :confused: