CharacterController error

hello sorry i am new to c# and so it might be an obvious fix to some people but i can’t seem to find it but i am trying to make a first person movement script and it’s giving me a error

this is my playermovement.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class playermovement : MonoBehaviour
{
    public CharacterController controller;

    public float speed = 12f;
 
    // Update is called once per frame
    void Update()
    {
        float x = Input.GetAxis("Horizontal");
        float z = Input.GetAxis("Vertical");

        Vector3 move = transform.right * x + transform.forward * z;

        controller.Move(move * speed * Time.deltaTime);
    }
}

and this is my mouselook.cs

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class mouselook : MonoBehaviour
{

    public float mouseSensitivity = 100f;

    public Transform playerBody;

    float xRotation = 0f;

    // Start is called before the first frame update
    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
    }

    // Update is called once per frame
    void Update()
    {
        float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
        float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

        xRotation -= mouseY;
        xRotation = Mathf.Clamp(xRotation, -90f, 90f);

        transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
        playerBody.Rotate(Vector3.up * mouseX);
    }
}

The Unity class does have a method named Moved which takes a single vector as a parameter. So I would assume you have your own class named CharacterController which is in the same namespace as your playermovement class so the compiler is looking at that.

You can either find the class and remove it if you no longer require it or you could change

 public CharacterController controller;

to

 public UnityEngine.CharacterController controller;

the compiler would then know you are using the UnityEngine CharacterController class.

3 Likes

when i write a code:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerMuvement : MonoBehaviour
{
private CharacterController _charController;

// Start is called before the first frame update
void Start()
{
_charController = GetComponent();

If (_charController == null)
Debug.log(“No Character Controller attached to Player”);
}

// Update is called once per frame
void Update()
{
//Get WASD input for player
float horizontal = Input.GetAxis(“Horizontal”);
float vertical = Input.GetAxis(“Vertical”);
//Move player based on WASD input
Vector3 movement = Vector3.forward * vertical + Vector3.right * horizontal;
_charController.Move(movement);
//Get mouse position input
//Look/Aim based on mouse input
}
}

Its not working. Why!?!?!?!??!?

Because you are violating the simple rule of NOT posting to old forum threads unrelated to your problem.

If you are following a tutorial, you are apparently also failing to follow it properly.

How to do tutorials properly:

Tutorials are a GREAT idea. Tutorials should be used this way:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly. Fortunately this is the easiest part to get right. Be a robot. Don’t make any mistakes. BE PERFECT IN EVERYTHING YOU DO HERE.

If you get any errors, learn how to read the error code and fix it. Google is your friend here. Do NOT continue until you fix the error. The error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

If you STILL have a problem after you have done ALL of the steps above, here is how to report your problem productively in the Unity3D forums:

http://plbm.com/?p=220

How to understand compiler and other errors and even fix them yourself:

https://forum.unity.com/threads/assets-mouselook-cs-29-62-error-cs1003-syntax-error-expected.1039702/#post-6730855

If you post a code snippet, ALWAYS USE CODE TAGS:

How to use code tags: https://discussions.unity.com/t/481379

Remember: NOBODY memorizes error codes. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

The complete error message contains everything you need to know to fix the error yourself.

Always start with the FIRST error in the list, as sometimes that error causes or compounds some or all of the subsequent errors.

The important parts of the error message are:

  • the description of the error itself (google this; you are NEVER the first one!)
  • the file it occurred in (critical!)
  • the line number and character position (the two numbers in parentheses)

All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don’t have to stop your progress and fiddle around with the forum.

WarmedxMints thanks to u I finally have a solution to my problem that almost made me suicidal hahahaahah. I can’t thank u enough.