Thanks for the fixed Alien.
Check out this thread: http://forum.unity3d.com/viewtopic.php?t=4665
Then Unity should start. ![]()
Thanks for the fixed Alien.
Check out this thread: http://forum.unity3d.com/viewtopic.php?t=4665
Then Unity should start. ![]()
Thanks for clarifying this!
Regards,
JR
Hey guys, I would love some answers please ![]()
What would be the best way of doing this? Right now the only way I have thought of is to create seperate materials and animate the material switching (is this possible?) or is there a better way.
I like to work with the icon toolbar closed, is there an alternate way to add tags other than from the icon bar?
Is it better to create my entire scene in Cheetah and export to fbx everything, or should I be creating seperate fbx files for different characters? If so is it possible to build the scene in cheetah and quickly export different parts of the scene as seperate fbx files
What is the best way to create seperate animation cycles for a character(run, standing, jumping) for use with unity? Does each cycle have to be a seperate fbx file?
Hi!
Examine the unifywiki for the animated materials. You have to draw all frames into a single file and then shift it between the frames in unity. And one material is always better than much.
Dont know…
Create a single fbx for every character. That would make them easier to edit and keep track later. When building a scene (landscape, building or else) you can export it as a single fbx. But you should decide where you want to edit your level later… inside unity - make different files for each object… inside your 3D app - export a single scene.
You can create all animation frames in one file and seperate them on import into unity by using the import settings or use seperate @ files (wich i do prefer because you are more flexible. Its also easier to tweak anims later). Check the manual for more details on importing animation from single or multiple files.
In general there is no best way… it always depends on what and how you want to set up your workflow. But i think this gives you some view of how to organize your models.
Cya
Frank
In Cheetah3D I would recommend to use the “Take manager” to create independent animation clips within one .jas file. Each walk, run etc. cycle in its own take. So you neither have to work with various .fbx files nor with one long spaghetti animation which Unity has to split up.
Bye,
Martin
Thanks guys! that helps alot ![]()
Oh btw. Daniel created an unofficial Cheetah3D IRC Chat.
It’s available here:
server: irc.freenode.net
channel: #cheetah3d
To find out more about IRC have a look here:
IRC Info