Cinemachine Camera Status Problem

Hi, I have two virtual cameras at scene. One of them follows the player and other one is FPS cam.

When I start the game both of the cameras goes to standby mode and I see the view of the default Main Camera. When I disable and re-enable one of the virtual cameras, it works.

How can I make one of them live at start without scripting?

Sounds like you have a third vcam somewhere. When you have multiple vcams of equal priority, which one becomes live is determined by the enablement order: last one to be enabled becomes live. At game start, object enablement order is not deterministic. If you want a specific vcam to always be live at start, give it a higher priority or disable all the others.

Look at the CM Brain inspector when the game starts. It will tell you which vcam is live and if it is a third vcam that you forgot about, you can find it. Or enable the “Show Debug Text” option to see that info on the game view.