Clothes Simulation

I’ve a character that I need to add clothes to it, but the thing is that the character’s weight is changeable, and it might be fat or skinny, and I need the cloth item to respond to these changes according to character weight without overlapping between the cloth item mesh and the character mesh, the weight is changed by a blend shape (Morph). Is there any way that I can achieve this?

In theory yes :wink: If you need to stick to Unity Cloth, probably easiest would be to have same weight blendshapes on the cloth, and don’t allow surface penetration.