Collider fails to keep Rigidbody player character out/fails when player jumps at collider

So I’m building an elementary 2D sidescroller and at one point, the player character, name Chiron, has to fight enemies of course. The current enemy is an orc, one with a club that swings periodically and moves towards Chiron. Both the orc and Chiron have rigidbodies and colliders, Chiron with a capsule collider and orc with an edge collider. Chiron can’t pass through the orc’s collider when walking but as soon as I jump at it, Chiron is able to clip through and get stuck in the middle of the orc’s collider, making it really hard to get out. The orc is Dynamic so that he can move, as well as Chiron, and I have no idea what to do about this. It’s like the collider just stops working.

At no point do I disable the collider, in fact, I have turned off the script for the orc entirely to test it and still I can clip through it’s collider. Any help?


1] I would replace edge collider with polygon collider,
2] if problem persist, try to set Collision Detection to Continuous

Collision Detection set to Continuous was the key thank you