This is what I would like to do as I merely want to use the colliders as a means of signalling a collision (or more precisely an overlap of the bounds). So I just added the Collider2Ds to the objects and nothing happens.
Some reading around suggests that there has to be at least a rigid body attached - lo and behold it works but it starts spinning and pushing the objects. IsKinematic doesn’t seem to let it work (no events fired) so I set the constraints to tell it not to move but then this helpful hint pops up…

Now that sounds like a great idea! Why won’t it work then?
Can I do this without the rigid body? I come from a native coding background and I’m trying to get my head around Unity’s way of thinking without getting angry… I’d rather not do my own thing but push come to shove…