[Combat introduction] RPG Game (unity)

I want to introduce to you a game I’m working on.
I still didn’t think about a good name, but it’s an “hack and slash”/“RPG” type game.
I recorded the combat system I created with 3 weapons+ guns.
and I would like to hear your opinion about the graphics and the animations. (I made all the player animations).
Also If you have any tips/suggestions I would be happy to hear
I Plan to release the game at the end of 2019
Video:

Weapons:
Sword (Default weapon)
3999034--344548--upload_2018-12-15_0-1-49.png
Scythe (Fast weapon, but less dmg).
3999034--344551--upload_2018-12-15_0-2-16.png
Heavy Sword (Slow Weapon, But massive Dmg).
3999034--344554--upload_2018-12-15_0-2-30.png
and the Guns (damage from range, low dmg).
[no picture, but you can see them in the video]

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bro… you really need to slow down the camera… i can not see anything and in fact i got dizzy :S

haha sorry ill record another one and wont move the camera so fast

I’m curious to know how you’re handling hit registration. I myself was working on a type of Hack and Slash system but registering multiple hits to a swing was the difficult thing. I handled it by adding everything the trigger came into contact with to a list and towards the end of the animation I would say activate damage and empty list.

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