Component doesn't get value from authoring script

Hi. Just started with DOTS and met this problem.
This is my component:

public struct FartManMoveInputComponent : IComponentData
{
    public float fartPower;
    public int fartPowerMuliplyer;
}

public class FartManMoveInput : MonoBehaviour
{
    public float fartPower;
    public int fartPowerMuliplyer;
}

public class FartManMoveInputBaker : Baker<FartManMoveInput>
{
    public override void Bake(FartManMoveInput authoring)
    {
        Entity entity = this.GetEntity(TransformUsageFlags.Dynamic);

        AddComponent(entity, new FartManMoveInputComponent{
            fartPower = authoring.fartPower,
            fartPowerMuliplyer = authoring.fartPowerMuliplyer
        });
    }
}

And when I input fartPowerMuliplyer value into FartManMoveInput script it does not translates to component value:

What I do wrong?

p.s. fartPower works well

Component works well. I should have mentioned this property when I do SetSingleton…