I have good machine, Lenovo Legion 5 Pro i9, RTX 4070, 32 RAM.
I decided to try Unity 6, and I’m constantly freezing. It happens with any action. I just turn a cube on and off – and it freezes.
The profiler shows that the Editor consumes 99% of the time at these moments. This is nonsense. How can I work with this?
I also had memory leaks on Unity 6.0 LTS. A 2GB project ended up consuming 30. I decided to upgrade to Unity 6.3. The memory leaks seemed to have disappeared, and now the project doesn’t grow above 4 GM RAM, but the freezing has become constant.
I simply enable TMPro Text in the UI and get incredible freezing. Everything is fine in the build, but it’s impossible to work with it?
What are my options? Is it possible to downgrade from Unity 6 to 2022-3?
At first, I thought it was a problem with the new interface. I turned off everything! Every window except the game. And the freezes remained, even though they weren’t present in the build.
Some might think the problem is with the outliner; after turning it off, the freezes persisted.
Finally, I reached the scene with the cube, which freezes when I turn it off and on.
I thought the problem was in the Graphics API. And only when I enabled DX11. The peaks seemed to be smaller, but I’m not sure.
Thanks for helping, maybe waiting for unity staff answers. I can send a DXDiag, project for tests and other.








