Controlling keyframe animation

Hello,

Is it possible somehow to play an animation through its keyframes, e.g from the middle, like in Flash: MovieClip.PlayAndStop(10) - where 10 is the frame number?

Unity doesn’t use frames, but you can manually adjust where in the animation you are with its time value, so if you wanted to start 10 frames in you could set it to 0.333 and play it from there. (assuming you animated at 30fps)

You can also read the time value to figure out when you’ve reached a certain point if you’re trying to do it that way.

put an animation in 3ds max… then look for the specific frames that you do in in animating the 3d model so you can control the frame numbers in unity,
for example
1-10 walk
11-20 left side step
:slight_smile: