OK let me start by thanking @Martin_H for his useful advice. At first I approached the whole copyright thing as, ‘oh well surely it doesn’t matter if I use this sound/asset, who’s gonna know…’
Here’s my dilemma, I want to productive with my games, if there are shortcuts I want to take them, I don’t want to spend a lot, and where I can I want to do it myself. But the further I get into this, under the notion that eventually, I would like my game to go live on maybe steam, the more I start to realize there is a LOT of work involved if I wanna avoid law suits.
Take for example, sounds. So I thought I need an ambient sound for my levels. The free sounds under the CC license just aren’t decent enough. So I thought why don’t I just grab an already existing ambient/string/chime source of youtube, and then I can maybe layer it with some slamming doors and bingo, I’ve got a decent atmosphere. But yes, here’s the problem it’s ripped off, someone’s gonna know and that’s a problem.
Then I got thinking, OK, what’s the work involved in creating such a sound myself? I dare to wonder down the rabbit hole and it suddenly dawns on me… the realisation that it is a LOT LOT deeper than I expected.
To create an ambient sound, I would need a midi keyboard, to play the chords and then familiarize myself with the software, such as lmms or ableton live, to further manipulate the sound.
Then, I’m even thinking about the horror style font I’m using for my game and the unsurity of the license. If the font license isn’t clear, then I guess it is not safe to use unless you get specific permission. Then I thought of creating my own font, and there we go again, the rabbit hole is getting deeper and deeper.
I don’t think there has been a proper thread discussing what’s safe to use and what’s not (well there probably has at some point), and even I was surprised to find out the red cross symbol is actually forbidden to use in games. Also, textures on cgcookie, you dig deeper and find there are restrictions there, so you think about using textures you’ve photographed yourself.
Also any art which is not your own that might be in a painting on your game, you have to make sure you have the rights to include it.
With so many things to look out for, I can’t help but think… ‘this is getting a bit much? Do I really need to learn the intricacies of sound engineering and music composition just the stay the right side of the game industry.’
And the answer is, yes, yes, I actually do have to do this. What do you think when it comes to copyrighted IP in games and the lengths you have to go?
