[quote=“MoonJelly, post:1, topic: 856148, username:MoonJelly”]
Hey all,
I have a question that I think I know the answer to, but just in case, I’d like to hear some feedback.
My WIP game is currently using a (very poorly-tiled) space-y image that I ripped from Google images. It will absolutely be replaced once we get to the point where we’re ready to create our own, but for early playtesting, it’s important to have something vaguely similar to what we’ll end up with in there for now.
I assume that this is common practice and not a big deal on its own. Here’s the concern though: I decided that I’d like to start tweeting about this project with links to the YouTube dev logs (which are currently unlisted) I’ve been making. Most of these have (and will continue to have, for some time) these “borrowed” assets. I don’t expect a significant number of people to even see my tweets, let alone click on my video links, but if this is bad practice, I don’t want to do it.
Would it be enough to dig up the image and give proper credit in the description of each video? Or am I just being silly about this?
Thanks!
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I’m sorry for the mega post here, but it’s good to at least be aware and may give you at least some piece of mind with the level and scale of things
As you and most others have noted, it is a form of pirating.
Even for private use.
but it’s the mindset and that’s bad practice and the biggest problem.
You said it yourself
[quote=“MoonJelly, post:1, topic: 856148, username:MoonJelly”]
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*[quote=“MoonJelly, post:1, topic: 856148, username:MoonJelly”]
Ripped
I assume that this is common practice
not a big deal on its own
these “borrowed” assets
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The good side, is you are feeling maybe guilty about it, you very much wish to do the right thing.
giving credit through legally fine, if that isn’t what the original owner has outlined then it’s just not good enough,
for example, pirating an asset from a unity asset store but giving credit to the owner anyway.
it happens all the time and some see it good or bad really, a very common phrase " If my product is being pirated, i must be onto something good"
they may not mind, they may not even care, but what is good practice is reaching out and asking about it.
if that’s just way too much effort, not feasible, then at least legally that would make sense for you to not chase them up, you wouldn’t chase every single minute thing that you apply that might not be your original thought and skill, after all, cause nothing would get done.
But a bad
Scenario:
You find an image on social media you like it you want to use it in your project.
later you find out that that image was taken from an artist put on social media to distribute and they earned no pay, no royalties nothing. their life’s work.
This isn’t your fault of course.
but, say you wanted to move forward and start tweeting about your new project and this artist sees their work in your project, they’re going to be extremely hurt, and very angry, they probably no longer have the funding to challenge it though.
as you could probably imagine the scenario could just get worse and worse for anyone.
OR nothing could happen at all ( at least that you’re aware of).
In the really high-level law of things.
If you download a paid music asset for free, and only you listen to it, pirating.
If you bought a CD at a store( physical or digital) and then played it at someone wedding, it’s still another form of pirating because you don’t have the licence/right to do that, you don’t own that content.
Similarly, if you go to google, google doesn’t always have freely available images, most are hot-linked so they display them anyway. ( boo to google for making people think this is okay)
also social media, technically they often state, they ingest the media it becomes theirs, rights are lost to the IP holder etcetc they simply get away with it just because ( burning bridges and ladders).
Most of this just gets diluted with time and the expansion of megacorps, but it will always affect the lil’ guy.
So for the most part, as also stated, it’s best practice not to do this kind of thing, so that you can make it a habit not to.
but also to set examples to peers too.
god, forbid if you grow into a studio and one of your artists uses something they found on google on social media to build off into one of your integrated systems. the owner of that would absolutely be in their rights to take a large share ( and damages) of $$$$$$$$$.
You’re not going to prison or anything, but it’s good to be considerate of what you feel is as honest and fair.
Even if the world has many who will just take take take for good or bad reasons.
At the very least, the image asset you have.
find the original owner and contact them or find their licence to see how much of that image you could use.
There was a high-level dev conference once where a developer simply said " torrent everything, who cares"
and well, honest living people and probably those getting the shtick for having their assets pirated.
So as much as the asset you have is just super super super minor, and probably does come under fair use in some way or another. Just be aware that as soon as that becomes public, you have taken another step on the ‘bad practice path’ and it’s a whole new ball game, so to speak.
on the other hand, it may simply just be so completely unrecognisable that and at this stage, really have no impact at all, that, okay fine, because otherwise, it might take you 5 years and $6k later to find the owner.
As you can see, it’s hard, there are many situations, circumstances and variables to consider.
and I completely understand your point, you’re starting something, it’s small, maybe it doesn’t matter yet, and you’re probably being fair at that stage
Just remember if you do make it public and later down the line you make it big, it only takes the asset owner to scroll back through your videos, or you to do this again at a later stage with a high profile asset.
That’s what mostly makes it ’ bad practice’
if you made it this far, congrats, maybe go get something to eat, you must be starving. 