A couple minutes into my game, which is a 3d game with physics involved, and it keeps crashing suddenly with this error log:
I am completely unable to work on it, or even test it. Any help at all will be extremely appreciated!
Unity.exe caused an Access Violation (0xc0000005)
in module Unity.exe at 0033:41ecf27f.
Error occurred at 2017-02-07_235908.
Unity.exe, run by .
81% memory in use.
8174 MB physical memory [1518 MB free].
16345 MB paging file [7297 MB free].
8388608 MB user address space [8386494 MB free].
Read from location 4036051c caused an access violation.
========== OUTPUTING STACK TRACE ==================
0x0000000141ECF27F (Unity) physx::PxsBroadPhaseContextSap::batchUpdate
0x0000000141ECF808 (Unity) physx::BroadPhaseBatchUpdateWorkTask::runInternal
0x0000000141ECDEFB (Unity) physx::PxsBroadPhaseContextSap::updatePPU
0x0000000141DDBA82 (Unity) physx::Cm::Task::run
0x00000001408FC99E (Unity) NovodexAllocator::deallocate
0x0000000140B8B05F (Unity) JobQueue::Exec
0x0000000140B8B299 (Unity) JobQueue::ExecuteJobFromHighPriorityStack
0x0000000140B8B438 (Unity) JobQueue::ProcessJobs
0x0000000140B8B52B (Unity) JobQueue::WorkLoop
0x0000000140F8F1FC (Unity) Thread::RunThreadWrapper
0x0000000076CC59CD (kernel32) BaseThreadInitThunk
0x0000000076EFA561 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========