I can’t edit the title… it’s 5.5.0f3.
This happens while running on my iOS 10.2 iPhone SE.
When it calls UnityInitApplicationGraphics(UNITY_FORCE_DIRECT_RENDERING);
Sometimes it crashes. This is the output log:
2016-12-18 10:20:10.153187 cognizer[829:181470] [DYMTLInitPlatform] platform initialization successful
2016-12-18 10:20:10.221163 cognizer[829:181371] → registered mono modules 0x100e24860
2016-12-18 10:20:10.325502 cognizer[829:181371] You’ve implemented -[ application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add “remote-notification” to the list of your supported UIBackgroundModes in your Info.plist.
→ applicationDidFinishLaunching()
2016-12-18 10:20:10.378250 cognizer[829:181371] Metal GPU Frame Capture Enabled
2016-12-18 10:20:10.378934 cognizer[829:181371] Metal API Validation Disabled
→ applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Init: screen size 640x1136
Initializing Metal device caps: Apple A9 GPU
cognizer was compiled with optimization - stepping may behave oddly; variables may not be available.
::GfxDeviceMetal() fails with EXEC_BAD_ACCESS.
This is in a project that worked fine under 5.3.5. Maybe I could disable Metal or something?