Crash problem I need HELP

Hi, I have used unity like 10 day so iam pretty noob. I have linux and i have installed unity linux editor.
When i open the project it letme do it like three minutes but then when i try todo something bigger like create new component it crash. Thats very confusing and aim depressed whit that plz HELP ME

It say like that
:
Obtained 26 stack frames.
#0 0x007fecc6afde60 in funlockfile
#1 0x007fecc70ee2fd in g_type_check_instance
#2 0x007fecc70e3e7c in g_signal_handlers_disconnect_matched
#3 0x0055d9a18b9613 in DisconnectGtkSignal(void*, GtkCallbackResponse ()(), void)
#4 0x0055d9a1164d7d in MenuItem::~MenuItem()
#5 0x0055d9a1169413 in RemoveItemFromMenu(std::list<MenuItem, std::allocator >, core::basic_string_ref)
#6 0x0055d9a1169453 in RemoveItemFromMenu(std::list<MenuItem, std::allocator >
, core::basic_string_ref)
#7 0x0055d9a1169293 in MenuController::RemoveMenuItem(core::basic_string_ref)
#8 0x0055d99fdf4aac in Menu_CUSTOM_RemoveMenuItem(ScriptingBackendNativeStringPtrOpaque*)
#9 0x00000041887a63 in (wrapper managed-to-native) UnityEditor.Menu:RemoveMenuItem (string)
#10 0x00000041886bcf in UnityEditor.EditorApplication/<>c__DisplayClass103_0:b__0 ()
#11 0x007feb5c06f228 in mono_get_runtime_build_info
#12 0x007feb5c20df0e in mono_runtime_invoke
#13 0x007feb5c20de58 in mono_runtime_invoke
#14 0x0055d9a06dc713 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#15 0x0055d9a06ba677 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#16 0x0055d9a0804b5f in Scripting::UnityEditor::EditorApplicationProxy::Internal_InvokeTickEvents(ScriptingExceptionPtr*)
#17 0x0055d9a181b023 in Application::TickTimer()
#18 0x0055d9a18b895a in MainMessageIteration(void*)
#19 0x007fecc6fd718c in g_main_context_dispatch
#20 0x007fecc6fd7538 in g_main_context_dispatch
#21 0x007fecc6fd7853 in g_main_loop_run
#22 0x007fecc769ce85 in gtk_main
#23 0x0055d9a18b7b17 in main
#24 0x007fecc692eb80 in __libc_start_main
#25 0x0055d99fa98029 in _start

i rly need help whit that

You don’t give enough info.
What unity version? When does it crash? What linux version? When does it crash?

  1. Use CODE tags when displaying code.
  2. We need more info, I run Unity on Ubuntu and it runs perfectly.

I am using ubuntu 22.04 lts but this issue is still there when trying to open project settings or preferences

Obtained 26 stack frames.
#0  0x007fd4e6f79e60 in funlockfile
#1  0x007fd4e756a2fd in g_type_check_instance
#2  0x007fd4e755fe7c in g_signal_handlers_disconnect_matched
#3  0x005648b3f5baf3 in DisconnectGtkSignal(void*, GtkCallbackResponse (*)(), void*)
#4  0x005648b3802ecd in MenuItem::~MenuItem()
#5  0x005648b3807743 in RemoveItemFromMenu(std::list<MenuItem, std::allocator<MenuItem> >*, core::basic_string_ref<char>)
#6  0x005648b3807783 in RemoveItemFromMenu(std::list<MenuItem, std::allocator<MenuItem> >*, core::basic_string_ref<char>)
#7  0x005648b38075c3 in MenuController::RemoveMenuItem(core::basic_string_ref<char>)
#8  0x005648b2494f9c in Menu_CUSTOM_RemoveMenuItem(ScriptingBackendNativeStringPtrOpaque*)
#9  0x00000040cb4a63 in (wrapper managed-to-native) UnityEditor.Menu:RemoveMenuItem (string)
#10 0x00000040cb3bcf in UnityEditor.EditorApplication/<>c__DisplayClass103_0:<CallDelayed>b__0 ()
#11 0x007fd3f005c228 in mono_get_runtime_build_info
#12 0x007fd3f01faf2e in mono_runtime_invoke
#13 0x007fd3f01fae78 in mono_runtime_invoke
#14 0x005648b2d7c703 in scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
#15 0x005648b2d5a7e7 in ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
#16 0x005648b2ea45df in Scripting::UnityEditor::EditorApplicationProxy::Internal_InvokeTickEvents(ScriptingExceptionPtr*)
#17 0x005648b3ebcdc3 in Application::TickTimer()
#18 0x005648b3f5ae3a in MainMessageIteration(void*)
#19 0x007fd4e745318c in g_main_context_dispatch
#20 0x007fd4e7453538 in g_main_context_dispatch
#21 0x007fd4e7453853 in g_main_loop_run
#22 0x007fd4e7b18e85 in gtk_main
#23 0x005648b3f59ff7 in main
#24 0x007fd4e6daab80 in __libc_start_main
#25 0x005648b2139029 in _start

I think this is the same as this issue on Unity’s issue tracker: Unity Issue Tracker - [Linux] Editor crashes at &quot;DisconnectGtkSignal(void*, GtkCallbackResponse (*)(), void*)&quot; when opening floating windows
There’s some discussion on there on when it will be fixed, and workarounds until then.