hello,
i am trying to create a script to control my gunTurret and my problem is to lookAt(cross) with 2 diffrent objects: turret(y-Axis), Gun(x-Axis).
How could this work?
And what could be best to take as crosshair?
1 Answer
1There are large number of turret questions that include scripts on this site, and even more for crosshairs. Here is a link to some turret code I posted awhile back:
http://answers.unity3d.com/questions/388185/make-the-turret-automatically-rotate-to-look-at-wh.html
Most of turret code uses Transform.LookAt() or Quaternion.LookRotation() to aim. They solve the X-Axis and Y-Axis issue by changing the values for the look point before pointing the turret/gun.
are you tring to get rotation from the main section of the turret and then the barrel moves up and down?
– bodec