hi
can any one please explain or give some tutorial on how to make a non walk trough portal in unity pro.
some thing like this
all i have managed to fine is that it’s easy, but never the answer.
i have build a plane and put on it the camera texture but how do i keep all the perspectives so it look like a portal.
I'm really interessted in this and also like to know how to achieve that effect. I will create an example project tomorrow and post some details if I get it to work. I think it's not the diff between the portals but between e.g. Portal0 and main camera which then is applied to the cam of the other portal. I'll know more tomorrow.
this is looking as mirror, just create a render texture, and camera.
assign this render texture in camera render texture, and then apply this rendertexture to your object. Done!
I'm really interessted in this and also like to know how to achieve that effect. I will create an example project tomorrow and post some details if I get it to work. I think it's not the diff between the portals but between e.g. Portal0 and main camera which then is applied to the cam of the other portal. I'll know more tomorrow.
– robhuhnhi, i found another question about portals on unity answers which is exactly what you need: [http://answers.unity3d.com/questions/123547/seamless-portals-into-other-spaces.html][1] [1]: http://answers.unity3d.com/questions/123547/seamless-portals-into-other-spaces.html
– robhuhn