We would like to introduce you an upcoming new series of 3D assets to you! Are you an indie developer on a budget? Or are you looking for customizable characters so that you can create unique look for your game while using stock models?
Introducing you the CUBE Series - Sci Fi Underworld City Pack !
See video below.
If you are familiar to our Mega Toon Series assets, CUBE Series - Sci Fi Underworld City Pack is similar in someway but different! This time, a different theme, VR/AR friendly, bundled with environment and more affordable!
About CUBE Series Science Fiction Underworld City Pack:
This pack contains a lot of assets for you to create your own Science Fiction themed game! The props and environment assets are low poly. Layout them easily and create your own game environment. You can also customize your character! Accessories and weapons are provided for customization.
Why buy me? :
Customizable human characters. The set up is very easy. Just drag and drop. See tutorial image in the preview screen.
You can create your unique looking characters even though it’s a 3D stock models pack! Contact us if you need more customization.
Robots are included in the package. You can use them as enemies!
Many assets to create your own environment. They are stylized and low poly. Most of them are using the same material and texture. Optimized for your game!
Demo scene is included. See video. 6) Assets remain clear ( no pixelation) even when close up. Good for AR, VR apps.
What do you need to take note:
Scripts and animations are not included in the package. We are using Unity’s 3rd person controller in the demo. There is no attack animation in Unity’s controller pack.
You will need to download/import these packs to use the demo scene. They are available in Unity Asset Store and in Unity:
Standard Assets > Characters
Standard Assets > Effects
Asset Store > Post Processing Stack version 1
Asset Store Cinemachine
Asset Store > Unity Pacticle Pack
This is not a plug and play game template. You will need to add scripts, cameras, sounds etc to create a complete game.
The demo is only for your reference.
What’s in the pack?:
Customized Samples :
15 characters
Costumes and Accessories ( Color variations included) :
18 x female costumes
30 x male costumes
5 x robots
3 x bags
15 x beards
4 x eyes
35 x female hair
40 x male hair
2 x head dresses
4 x masks
6 x wings
Weapons ( Color variations included) :
4 x axes
4 x double edge sword
4 x fist blade
8 x guns
4 x hammers
4 x double edge sword
4 x ring blades
-12 x swords
4 x wands
Props and Environment ( Color variations included) :
We have responded to your email but we will post again here
Does the pack come with any animations?
No animation is included in the package. The animations you see in the demo are from Unity’s 3rd person controller package. The characters are mecanim humanoid rig set up. So you can easily add your own animations!
Is this a complete pack or do you intend to add content over time, like the LHMP?
This is a complete pack. We will add expansion pack based on the requests So basically, developers can pick and choose the add on packs they need for their game.
Do any accessories from from the LHMP work with the cube series (Hair, faces, weapons, etc.)?
The character’s accessories don’t work together because they have different proportions. But it’s possible to reuse the animations from LHMP because they are all mecanim humanoid rig
I purchased the pack earlier tonight (like there was ever a doubt) and have been playing around with it for the last few hours, the whole time with a big grin on my face.
I absolutely love it!! I am a huge fan of LHMP; however, the character styling in your cube series is fantastic. It’s a more “grown-up” low poly look that I plan to immediately switch to!
My only gripe is I feel the characters are a bit less customizable then I would have liked. I know you said the pack was completed, but it would be amazing if we could at least get the following additions:
Separate Hood meshes (This way male or female characters can wear one)
Long robes for female
Face (plain, similar to LHMP)
Customize text on signs
It would also be great to have the following gear separated from the base models:
I know selling add-on packs is a great source of income and I think its a fantastic idea, as I personally suggested this in some of our conversations, so I’m not opposed to the idea. I just want the base pack to be able to stand on it’s own customization wise, without always having to swap out the full model when a user wants to change their “look”. These customizable factors really give players immersion and a sense of ownership, plus it gives the developer a chance to have equipable items with a variety of stats and/or collectible vanity items for the players to pursue. Win/Win in my opinion.
There’s a ton of ideas for add-on packs here, especially in this theme, and separating the gear from the mesh can open up lots of options as well!
Just as an FYI - I was able to rescale several of the LHMP items and hair models to work with the cube series. So with a little bit of work and trial and error, several if not all of the items should be usable.
I think I found a couple of small issues as well:
Prefabs
Male01 Bl & Wh C004A - No Head, Back, R & L Weapon Attach Points
Female01 Bl & Wh C002A 1 - Rename C002B
Female01 Bl & Wh C002A 2 - Rename C002C
Male01 Wh C002A & B & C
Belt depth (front to back) is shorter than all other male models, looks like butt is sticking out.
Hood depth (front to back) seems to extend too far back. Looks a bit odd and covers parts of the power bags
As always, thanks for your time and all the effort and love you put into all your assets.
Separate Hood meshes (This way male or female characters can wear one)
We can’t separate the hood because the hood to need to be skinned so that it will animated accordingly to the animation. It look weird without animation! We tried. Haha.
Long robes for female
Yes currently the costume availabe in the pack are the basic costumes. We will be adding more expansion packs to have more varieties!
Face (plain, similar to LHMP)
What do you mean? Currently you can already customize by adding the eyes and other face features. Do you mean a plane with a customizable texture like SimP characters?
Customize text on signs
A bit tricky for this one. If you have noticed, we have build CUBE series in a way whereby the assets will still look non pixelated even when close up. This is because we wanna make sure this pack is friendly for VR and AR apps. Traditionally made 3D assets will look pixelated when they are used in VR and AR app when close up because of the textured details. The current text are created with mesh. If we want the text to be customizable, then it will need to be a texture ( so developers can just add what they want in image editing software) . Are you using this pack for mobile/pc?
It would also be great to have the following gear separated from the base models: Belts, gloves, emblems, shoulder pieces, wrist bands/watches, & boots. I just want the base pack to be able to stand on it’s own customization wise, without always having to swap out the full model when a user wants to change their “look”
We have tried to separate each pieces in SimP Series. One problem we encounter is that some developers think that it has a lot of drawcalls(especially when you have a lot of characters in one scene. I think there are plug in to combine them in Unity if I m not wrong? ) if it’s built this way. So we are trying to find a balance between maximize customization and drawcalls. This is something that we know we need to look into. Great feedback:) Totally understand where you are coming from.
Just as an FYI - I was able to rescale several of the LHMP items and hair models to work with the cube series. So with a little bit of work and trial and error, several if not all of the items should be usable.
Hi!
Currently we da not have a WebGL and Apk Android demo. Is there anything in particular you would like to test or not sure? We will try our best to help / answer them.
Yes the demo scene is included in the package.
I see. Currently we do not have an android demo. On the other hand, it will not be accurate because the scene is not fully optimized yet, and not a playable scene. The demo scene is just a showcase of what you can create with the 3D assets. You will need to use other extensions to further optimize it like combining the meshes and textures.
WOW. So many ideas!
We are as excited as you! There are so many possibilities to expand this series Thanks for sharing these ideas, really appreciate it
I’d personally like to see more additions to the Sci-Fi theme you have going.
I’m sure medieval would sell in this style and there’s nothing wrong with producing it, but I think that market is saturated with a lot of low poly options, including your own, whereas the Sci-Fi genre for low-poly characters is pretty thin.
Yeah, there’s a serious surplus of fantasy content on the asset store in comparison to good sci-fi environments. If you’ve seen one sci-fi hallway, you’ve seen 'em all really and it seems there’s mostly hallways and ships on the store.
Yes I agree too But strangely we get a lot of requests for medieval theme too. Anyway, we definitely going to expand Sci Fi UNderworld, so keep your ideas coming!