thank you,
nice,
it looks good, I will definately take a look at it.
have you guys tested it out yet?
how does it compare to photon.
I am more inclined to building an mmorpg, well, we might take out the first “m” let put it more appealing and credible for an indie morpg.
So basically here what matters is a good reliable and expandible networking system client - server, something that in the future will meet the demanding of concurrent connections.
You know, Its is quite impressive how those open source mmo server like arcemu work great, I have seen up to 5000 concurrent online players connections in 1 single hardware server, not bad, I gues the developers have been polishing the code all this time.
Its time for unity to become more unite and start a mmo community project, a lot of other game engines outhere do it now adays,
take for instance leadwerks, they got now their own community mmorpg project going on right now, they pretty much got a base on that and they are using raknet.
might want to check them out,
so far they started the project a couple of months ago and now they pretty much got a working client and server using raknet and adding extra game logic basic rpg features stuff to it.
all c++ coding source code available client and server.
http://forum.leadwerks.com/viewtopic.php?f=1&t=3807&hilit=mmorpg
its called LE Community MMO (LEC MMO)
Torque: they have or had their own mmorpg , tmmokit
whhich was avaiable to all users, even non license users. but I guess that just changed, ever since t3d rc came out, th emmokit website mmoworkshop.com got shut down, and its been almost 2 to 3 weeks that the kit is not available and so the website, the site is up now but under construction, they posted a note saying that the websit eis migrating to another server, but so far almost 3 weeks and no migration or content on it.
I dont think is the migration thing what shut down mmoworkshop.
migrating a site can be done in matter of hours and not weeks, just redirect dns to point to new host, backup your site and restore site, as simple as that.
I mean I have completely restored a full production hosting server with over 700 hosting account from scratch in no more then 3 to 4 hours, hardened the server configured and all accounts migrated.
I think is because their new t3d license deal,
ohh well, is their loss and our gain.
Some thing like community project needs to be started here at unity, I mean it doesnt have to be a complete fully featured mmorpg demo, but something very basic that will jump start someone interested on unity to ease up the pain of putting together a networked game.
ohh well, let me hear your comments on photon vs lidgren
regards