Dead Lab - Horror Game

Enter the haunting world of Dead Lab, the latest First Person Shooter from fast growing developer SalokinGames.

Dead Lab is a short but creepy zombie apocalyptic story about a man who wakes only to find himself as the last survivor in an infected laboratory.

You wake alone deep underground in Uni Lab 6. You are contacted by an unnamed man who offers to help you escape the deep and dead halls of the lab.

As you wander through the halls of Uni Lab 6, you discover the horrors of the events that occurred before your wake.

With the unnamed mans help and your instincts, you have one goal and one goal only; escape.

Featuring fully animated cinematic sequences, haunting music, and a unique setting, Dead Lab delivers a unique experience that you won’t forget.

http://www.youtube.com/watch?v=l3MecbMizB4 is where you can find the download link and the survey. Video Walk Through below - SPOILERS…

Dead Lab Download Links:

http://gamejolt.com/games/shooter/dead-lab/19171/

Dead Lab Updates and Changes Log (Latest Update Only)

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November 21st 2013 Update:
Version 1.3.7 Changes:
Redesigned opening sequence
New voice acting in opening sequence
Improved weapon handling
New in game music
Improved data logs
Pistol volume has been adjusted
Minor level design tweaks
Bug Fixes:
Falling through floor after jumping off balcony is fixed
Getting stuck between the crates in the large room is no more

That is not a bad game.
It still has a while to go, and would benefit hugely from lightmapping, but I am impressed.
I quite like the way the weapons move when you walk.
Did you use the Ultimate FPS Camera for this, or did you create animations?

impressive

Great start!

Good start, but as Sir.Tiddlesworth suggested, it could benefit hugely from lightmapping. One thing that really bugged me was the voice acting. There’s just no emotion behind it! I’d be pretty freaked out if I woke up in an underground base and told that there was an infection released and I was the only survivor. This guy just seems to shrug it off as if he’s done it ten times before! And that’s not to mention the guy on the radio.
Combat mechanics looked pretty solid, but the enemies were disappointing at best. They lacked variety and any kind of interesting features, and there doesn’t seem to be much challenge either, as in the video the player took down an entire room full of zombies with a couple shells and his pistol, and all with taking only a single hit!
Its good, but could use a lot of work.

If you want most honest reviews, your own website isn’t the place to get them. People who bother to sign up for an account on your site are already biased into liking the game. They’re also disincentivized to tell you the truth.

On the other hand, comments here are much more likely to be unbiased. As you can see, people are already telling you what’s wrong with it here, unlike the comments you’ve gotten from your site.

But I’m probably wasting my time since you’ve already said you don’t check the forums here, and this is likely just a drive-by spam for your game.

I think the first thing you have to do is get better voice actors.

This page is not just to advertise. I appreciate all the feed back I’m getting, and I’m updating the game a lot. A new version will be released within 48 hours. For the basic gun system, I used OneManArmy3D’s FPS Kit. Everything else was created by myself or other programmers and modelers. I didn’t create the AI either. I have AI that I would love to have in the game, I just am not able to program complex AI. By far, I agree, the AI is the weakest point in the game.

One thing is that the player in the video was me, and I’ve played the game dozens of times. I would expect to know how to play the game and not take damage. Thank you for the feed back.

Congratz man… i love horror game, so i’m big fan of silent hill, resident evil, so on…
I know how hard is to create a game and put everything you have in mind, so it’s a great job.

Keep it up.

TIP: Work more at the post process efects, to make it a bit better.

The ambience and scenary are very good.
Also, this game reminds me a game I made with Blitz3d a few years ago called “The Squad episode one” :slight_smile:

I would have, but I’m not using Unity Pro so I am limited to what visual effects I can use. It limits me sadly, but thanks for your support.

Thank you angel for your response as well.

Annoying issues have been resolved. Details below.

September 26th Update:

Version 1.2.5

Changes:

Weapons now auto reload

Bug Fixes:

Lighting glitches fixed
You no longer lose the weapon you were previously holding when picking up a new weapon

I only watched the video since I’m at work right now but I thought the level design was really good, especially liked the zombie ambush and I liked the cutscenes at the beginning and end. I think adding non-professional voice is brave since its something that stands out and people will notice but I didn’t think it was bad for what it was and didn’t detract from the overall experience.

Thank you! The new version has improved voice acting, or different depends if it isn’t really much better than the last. I will make a new video of the update soon.

September 27th Update:

Version 1.2.6

Changes:

New Walking Sounds
Minor Sound tweaks
New zombie placement
New music

Bug Fixes:

All Lightning Glitches Fixed

I have a criticism: in any horror game, I would always recommend making the voice acting abnormal. What you have now is normal, and therefore comforting to the player. A great example is portal. The voice acting itself can be unsettling.

Only if the character speaking is abnormal. Horror games need to immerse the player to scare them. If someone has a dodgy voice when they shouldn’t have, then the player if probably going to see that as a flaw and be pulled out of the game. Portal’s voice acting works because it fits the theme, and while it can be unsettling, it doesn’t become scary.

Also, when writing scripts, try and make them sound natural. Don’t just unload all of the information in one go, as that’s also an immersion killer.

Thank you Grapes and BlackLight for your feedback. One thing is that this is a demo and because it’s so short, it’s a bit hard to cram an entire story, but I do agree with you. If I did make this a full game, there is no way I’d cram all of the info in one go.

A new update and most likely the final update…

January 1st Update:

Version 1.3.0 Changes:

New Pistol Model and Animation
New Reloading Sound
New Trigger Sequences
New Voice Acting
Opening cut scene improved
New music
Blood Splat Textures

Bug Fixes:

Left Right panning sounds fixed when firing
Boxes no longer fly across the map on lower end computers

That’s not a bad game actually. You could really use some lighting and higher resolution textures in some places but otherwise keep going. It’ll definitely be Steam worthy